War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac, PlayStation®4 and Xbox One dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.
War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.GameplayThe game is based around combined arms battles on air, land, and sea with vehicles from the interwar period and the Spanish Civil War to the Iraq war and beyond, with an emphasis on World War II. Players can control aircraft, ground vehicles, and warships from a variety of nations including the Soviet Union, Germany, the United Kingdom, Japan, France, Italy, the United States, China, and Sweden.War Thunder is divided into three main game modes for ground, air, and naval forces. This includes arcade, realistic, and simulator. In ground arcade, air forces are accessible for a short period and are earned via destroying other tanks. For ground realistic, the player can use tanks, planes, and helicopters. In air battles, the battles are strictly air forces without helicopters. For naval battles, the navy can be combined with the air forces.
Aircraft are in every mode of rewarded play.Players can now also play in a cooperative mode defending a position against AI tanks and planes (PVE).Arcade BattlesIn this mode, the game draws two teams of players (of up to 32 players on each side) with vehicles from different nations of varying combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. In very high-speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g.
Bombers are not as maneuverable as fighters). In Arcade, there are mechanics that — while unrealistic — are meant to make the player's experience easier (e.g. Aircraft are able to reload midair after running out of ammunition). There is also an indicator indicating where the shell would land and showing whether the shell would penetrate the opponent's vehicles or not. Everyone can see everyone in this game mode. For aircraft, games are played in either Ground Strike, where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; Domination, which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or Air Domination, which requires players to have total control over an area of airspace for long enough to capture it.
To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory.For ground forces, Domination revolves around the capture of three strategic zones on the map, with Conquest featuring only one. In Break, the two teams must capture a series of points in order, while in Battle, each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a 'leading marker', ground forces have a reactive crosshair that factors the ballistic drop of the vehicle's primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.Realistic BattlesPreviously called Historical Battles, this mode is designed for more advanced players, and offers more realistic physics and damage modeling, while retaining some of the simplistic elements of the interface and controls of Arcade Battles. Once ammunition or armaments are depleted, players can return to their airfield to reload and repair.
For the majority of matches in this mode, players are selected to have only collaborating nations on each team, making it possible to recreate real scenarios, such as the Battle of Stalingrad between the Soviet Union and Germany.In Ground Realistic Battles, players get to use more than one vehicle per game through the use of Spawn Points, which are obtained by destroying enemy vehicles and capturing points. Aircraft and helicopters may also be used. Like the Air Realistic Battles mode, players do not have access to enemy player markers, penetration indicators, or range indicators (except for the separate rangefinder).In Air Realistic Battles, players do not have the option to respawn. Enemy aircraft receive range markers and nametags within a certain range, which varies depending on the angle and distance to the aircraft. The amount of bombers available to each team is also limited.Simulator BattlesPreviously called Full Real Battles, Simulator Battles are based on Realistic Battles with further restrictions on the user's interface and controls; only the first-person view in the cockpit and external turret gunner views for aircraft are allowed in flight. Tank players are restricted to the gunner's scope, the driver's port / cabin, and a commander's perspective located above the vehicle.
Additionally, aircraft can only be played in Full Real controls (there is no 'instructor' to prevent the aircraft stalling and the mouse can only be used to simulate a joystick). Players retain the ability to utilize their aircraft's flaps, trim, and engine(s) in Simulator mode. The heads up display is available to display speed, altitude, heading, engine/throttle settings, oil and water temperatures, and basic vehicle damage status.Player tags are not given for enemy units and players, while tags for friendly units and players are only provided if they are within a certain distance of the player. Combined battles do not show markers above enemy or friendly units and players.
Thus, players must pay particular attention when dealing with aircraft and tanks that are available to multiple nations, and vehicles that use roundels as decoration for countries other than their own through personal customization of the vehicles.Custom BattlesCustom battles, available for air, ground, and naval vehicles alike, is a mode allowing for the creation of battles by individual players. The creator of the custom battle can select the map, game mode, and other settings; they can also set a password to restrict who can play. Video Review and Screenshots.
News
AMX-32: Further Improvements
The AMX-32 is an improved variant of the AMX-30 main battle tank, and will soon reinforce the French top ranks in the upcoming update 1.97!
Rooikat 105: The Cat With Bigger Claws
The Rooikat 105 is a further development of the South African Rooikat armored fighting vehicle, developed in the mid 1990s with the intention of upgunning the design’s base model. Soon, War Thunder tankers will have the chance to add this South African gem to their in-game collection, following its arrival with update 1.97!
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27 February 2020
DevelopmentIkv 103: HEAT mortar
The Ikv 103 self-propelled artillery unit will replace the Swedish SPGs of the Second World War period in the game. It will become one of the main vehicles for battles at low rank
Douglas A-4B Skyhawk: A Story of Simplicity
The Douglas A-4 Skyhawk is an American jet attack aircraft, coming to War Thunder as part of the upcoming update 1.97!
Lago I: The Medium From the North
The Lago I was an early 1940’s medium tank, developed by the AB Landsverk company and represents the first true Swedish medium tank to be constructed. Soon, tankers in War Thunder will have the chance to take out the Lago I into battle!
Stormartillerivagn m/43
Sav m/43 ground vehicles will be the most common Swedish SPG’s in starting-rank battles. Let’s talk about them in more detail.
Strv m/40L
Another new addition to the opening ranks of Sweden’s armoured vehicle tech tree: the Strv m/40L light tank!
Stridsvagn m/31
We’re launching a series of devblogs about Sweden’s ground vehicles, which will be entering closed testing in the nearest future. So, let’s kick things off with the Strv m/31 reserve tank.
A Soviet premium BA-11 armoured vehicle on the chassis from a cross-country truck will be a prize for participants in the new “World War” season.
USS Phelps: Anti-Air Symphony
The first American destroyer leader, the Phelps, with her enhanced anti-air armament will be a reward for participants in World War.
Better Graphics for the “Northern Wind” Update!
In the upcoming big update War Thunder 1.95 “Northern Wind”, our game will look even better, thanks to the latest graphics technologies!
SAAB J21A-1: Nordic Exotic
The SAAB J21 is a Swedish WWII-era twin-boom pusher configuration fighter aircraft, most famously known for its unique visual appearance. Coming to War Thunder as part of the Swedish aviation tree in update 1.95 “Northern Wind”, all pilots will have the chance to take control of this highly unusual Swedish fighter aircraft!
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